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Dysmantle weight of the four
Dysmantle weight of the four




dysmantle weight of the four dysmantle weight of the four

All weapons do physical noun damage at this time.Some compiled data, however, has helped to clear up some of the information. Can they or must they be two-handed? How much do they weigh? How many gemstones can be fitted into them? How many enchants can they withstand? Does quality matter? All perfectly valid questions, but the truth is a weaponsmith cannot know anything about the weapon until it is forged and the materials wasted. The command **craftlist trinket** shows a list of all trinkets (which are all considered lvl 51 items) and you work on one until you reach the skill level suitable for the next, then switch.Ĭommon questions pop up about the weapons a smith makes. Once you reach a certain level of skill you can craft all weapons below that anytime you like, also assuming you have proper materials. Materials change every 111 points requiring a fresh visit to the 2nd tier community in order to create new trinkets. Trinkets can be sold at the craft stores for gold in order to recover some money. Once a blunt weaponsmith has enough of the needed materials (and space in their vaults to store them) they improve their skill by creating trinkets. You can use parameters with the craftlist command such as levels and item types, like **craftlist 1 5** or **craftlist 1 5 mace** to show what items you can create of those levels when your skill is suitable, as well as what materials are required.Įxample: craftlist 1 5 mace bronze short mace Skill: 22 Other useful commands are**craftlist** and **craftlist trinket**. The syntax involved is **craft blunt 'xxx'** where xxx is usually material first, the shape of weapon, then the weapon type. Without such materials being available (to say nothing of funds and time to buy them) they are up the creek without a paddle. buy bars, boards and squares from smelters, millers and tanners respectivelyīlunt weaponsmiths are highly dependent on the 2nd tier crafters for materials.The process to create a blunt weapon takes the following steps: A blunt weaponsmith creates maces, flails, staves, whips and exotic weapons of every level.






Dysmantle weight of the four