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If everything is scaled, then what's the point of having a leveling system in the first place? Why not just have jp leveling? I wouldn't have minded that a bit, and 1.3 really seems to make this flaw stand out more than it should.įor some good rpg challenges that are still fun and can be beaten through hard work and good strategy, I recommend playing the FF7 hardtype hack or to play through FF6 Vanilla without level grinding. If I'm grinding and leveling up for 2 hours I like there to be some kind of reward for that, not for me to start pulling my hair out when I get into a story battle and archers are one hitting my team and enemies in general have 3x the amount of health I have simply because I haven't gotten through enough story battles to have gotten the appropriate stat raising gear. Some people may like this but to me it is extremely lame and broken. but the difference is FF8 doesn't have scaled Boss Battles, which would be the equivalent of an FFT story battle. I thought about it a little then I remembered one of my favorite games, FF8, also has scaled enemies.

I think it's the only rpg I've played where leveling up actually hurts your chances of progressing. This is not the way I want to play this game or any rpg for that matter.Īnd maybe that's just the way FFT is, modded or not. Or maybe I could have turned everyone into a calculator by that time but that to me would have been just as reprehensible. I got up to Zeakdon Fort and quit shortly after I realized the only way to win was to turn everyone into a black mage and spam mjollrn on Algus. In 1.3 I was looking forward to being able to play through the game with a regular party of a couple fighters, some mages, and a healer. I like to play through them in such a way that isn't 'cheap' and 'game breaking'. I guess the biggest problem I have with 1.3 is just my personal preference when it comes to playing strategy games. It was fun and challenging at the beginning but the level of difficulty eventually gets to the point of being absurd. I was really looking forward to playing this hack but I have to say it was a huge disappointment. Oracle Speed HP Multiplier down from 127 to 120.Time Mage Speed Growth up from 100 to 90.Dark Chocobos are now correctly immune to all negative statuses.Fixed a bug where Dark Chocobos could be Invited.AI controlled Squires will no longer waste turns using Cheer Up.
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What's New in Version 1.3.0.8 (See full changelog) Enemies now have alot more JP to learn strong abilities with.Enemies now use every single item the player can use except rares.All storyline enemies are now the player's level in strength or higher.

Brave and Faith are no longer alterable.JP Scroll / Level Up / Down / Degenerator Glitches removed from the game.

Thousands of individual balance changes.Completely redesigned storyline battles, boss encounters, and sidequests.Rebalanced / nerfed overpowered elements that trivialized the game.
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Re: Jobs and classes stat guide does the cut-off decimal(0.8) gets deleted or will it be added in the next stat growth, like you get 1.2 after levelling again plus the 0.8 from the earlier level.
